AR and VR in Craft Marketing in Kashubia – A Guide for Makers
• Wednesday, 17th June 2026 • Porady •

Your workshop is exceptional — but can it be seen beyond the village?
You have years of honing your craft behind you. Your products — whether pottery from Kartuzy, embroidery from Żukowo or carved furniture from Sierakowice — have something you can't buy in a chain store: soul, history, material from a specific place on the map. The problem is that the internet can't feel the texture of wood or show how the shimmering gloss of a glaze looks in the afternoon sun. That is exactly why craftspeople who are earning more today than a year ago are turning to AR (augmented reality) and VR (virtual reality) — tools that three years ago were reserved exclusively for big brands.
This guide shows how it works in practice at the level of a small workshop, what it really costs and where to start — even if until now technology has meant nothing to you beyond sci-fi films.

What AR Really Offers and What VR Offers — A Difference That Matters
Before getting into the details, it's worth understanding the difference between the two technologies, because they have entirely different uses for a small producer.
Augmented reality (AR) overlays digital objects on the view from a smartphone or tablet camera. The customer scans a QR code, raises their phone towards a living room wall and sees — on screen — your rug laid out exactly in that spot. They don't imagine it: they see it. AR works in a browser or app and requires nothing from the customer beyond the smartphone they already have.

Virtual reality (VR) takes the user into a fully digital environment. The customer puts on VR goggles (or clicks a 360° video on their phone) and "enters" your workshop, moves between workstations and views finished products displayed as if in a gallery. VR requires more resources, but gives an incomparable sense of presence.
For most craftspeople in Kashubia the recommendation is simple: start with AR. It works immediately, requires no goggles or specialist equipment, and the barrier to entry for the customer is zero — the camera in their pocket is enough. VR is the next step, once you have a proven product and a base of loyal customers to whom you want to offer something special.
Five Craft Sectors in Kashubia That Will Gain the Most
AR and VR don't work equally well in every sector. Below are five categories where the effects are particularly clear — together with concrete usage scenarios.
1. Weaving, embroidery and textiles
One of the biggest problems with selling fabrics online is colour: the monitor lies. The red in a photo is one thing, and the red of a rug in your living room is something else entirely. AR solves this problem: the customer sees the product in their own interior, under their own lighting, against their own furniture. Several producers of tablecloths and table runners from Kartuzy have tested a similar approach on Etsy — the result was a 28–35% rise in conversion compared with classic studio photos. The figures are close to Shopify reports on sellers who have introduced AR modules for presenting textile products.
2. Pottery and ceramics
Ceramics have a scale problem. In a photo, a mug looks much the same in its 0.2-litre and 0.5-litre versions. AR lets the customer place both variants on their own kitchen table and see which one fits their cups. A 3D model of a pot can be generated with the Polycam app (free in the basic version) in 10–15 minutes — you just walk around the product with your phone, taking 24 shots.
3. Made-to-order furniture and wooden items
This is the most obvious use of AR in craft. A customer wants a hallway wardrobe measuring 240×80×40 cm. You can send them an AR file that they place in their own hallway themselves to check whether it blocks the window, whether the doors open freely and whether the colour of the wood matches the floor. Made-to-measure furniture firms that have introduced AR into the quoting process report 40–60% fewer design corrections and clearly fewer order cancellations after delivery of the finished product.
4. Jewellery and metalwork
Jewellery has been the first sector to adopt AR for years — "online fitting rooms" let you see earrings or a ring on your own hand through your phone camera. For a small producer in Kashubia this is a chance to enter nationwide sales without having to send physical samples: a customer tries on earrings with Baltic amber while sitting in Warsaw and knows at once that they suit their skin tone.
5. Wickerwork and products made from natural materials
Baskets, mats, wicker lampshades — products made from natural fibres have the problem that the beauty of the texture is hard to capture in a photo. A virtual tour of the workshop, showing the material itself in different light and the stages of making the product, builds trust in quality before the customer decides to buy.
How to Create Your First AR Presentation — Step by Step
The plan below is intended for someone who has never dealt with 3D technology before. The whole thing can be done in a weekend.
Step 1: Choose a pilot product
Don't start with the entire collection. Choose one bestseller — the most frequently bought or most expensive product, for which AR has the strongest justification (e.g. a large rug, a made-to-measure wardrobe, a ceramics set). Focus all your effort on it and measure the results before scaling up.
Step 2: Make a 3D scan
Download the free app Polycam (iOS and Android) or 3D Scanner App (iOS). Place the product on a table by a window, walk around it at a distance of 50 cm, taking photos every 15 degrees — about 24 shots in total. The app automatically stitches them into a 3D model. Export as .GLB or .USDZ. Time: 15–30 minutes for a simple object.
Alternatively: if you don't want to scan yourself, there are 3D scanning outsourcing services at PLN 100–250 per model. Look for freelancers on platforms such as No Fluff Jobs or at local graphic studios in Gdańsk.
Step 3: Upload the model to an AR platform
You have several options depending on your budget:
- ZapWorks (Free plan): one AR scene at no charge, QR code generated automatically. Enough for a pilot test.
- Sketchfab (Free plan): hosting for 3D models with AR preview on iOS/Android. Free for up to 5 models.
- Model Viewer (Google, free): If you have a WordPress or Squarespace site, you can embed a 3D model directly on the product page using an HTML tag. It needs no external platform, and no data leaves to third parties.
- Shopify + AR Quick Look: If you sell through Shopify, AR is built in — you just upload a .USDZ file.
Step 4: Generate a QR code and test
Download the QR code from the platform. Print it on the product label, include it in advertising materials, publish it on social media with the caption "Click and see the product in your own home". Test on at least 3 different smartphones (iOS and Android) and in different rooms. Check that the model isn't too large or too small and that it displays stably.
Step 5: Measure results for 30 days
Most AR platforms have built-in analytics: number of scans, interaction time, user's country. Compare the sales conversion of this product with the previous month. 30 days is the minimum period for drawing conclusions — if the product is seasonal, extend it to 60 days.
A Virtual Workshop Tour — How to Build One for Less Than PLN 500
VR in the form of a virtual workshop tour is a powerful trust-building tool. A customer who "visits" your workshop before they even send their first enquiry is more decided, has a clearer picture of the product and is less likely to haggle the price down.
Equipment for recording 360° video: An Insta360 X4 camera costs around PLN 1,500, but there is a cheaper alternative — a Ricoh Theta SC2 for PLN 800–900 second-hand — or you can hire a 360° camera from a photography studio for PLN 100–200 a day. Many places in the Tri-City offer such hire.
Tour plan: Record 5–7 "points" in the workshop: the entrance, the raw materials area, the main workstation, the display of finished products, order packing. Each point is a static 360° shot lasting 30–60 seconds, with the option to click through to the next. Don't record movement — static 360° shots are much easier to edit and don't cause motion sickness in the viewer.
Editing and hosting: Free tools for building virtual tours: Kuula.co (Free plan: 3 tours), Matterport (you need their camera or a 3D model), Google's Tourbuilder (free, for simple tours). For a simple craft workshop Kuula.co is sufficient. Embed the finished tour on your website as an iframe — the customer sees it without downloading any app.
A realistic budget for a VR tour:
- 360° camera hire: PLN 150
- Editing (yourself in Kuula.co): PLN 0
- Hosting on Kuula.co (Free plan): PLN 0
- Your own time: 4–6 hours
- Total: PLN 150 + time
For less than the cost of a single advertisement in a local newspaper, you get a marketing tool that works 24 hours a day for years.
Tools and Budget — A Realistic Cost Estimate for a Craftsperson
The list below sets out the most important tools with their real costs for a small workshop just beginning its AR/VR journey:
- Polycam or 3D Scanner App: free (basic scans) or PLN 40–80/month for premium plans. To start, the free version is perfectly adequate.
- ZapWorks Free: PLN 0, one AR scene with a QR code. Limit: 1 product. Enough for a test.
- Sketchfab Free: PLN 0, up to 5 3D models with AR capability. Good for starting with a few products.
- Kuula.co Free: PLN 0, up to 3 virtual tours. Entry level.
- Model Viewer (your own site): PLN 0, unlimited number of products, requires your own domain and basic knowledge of HTML.
- ZapWorks Pro: approx. PLN 250/month, unlimited scenes, advanced analytics, white-labelling without the ZapWorks logo. Sensible from 10+ products.
- Outsourced 3D model (freelancer): PLN 100–250 per model. Worthwhile for complex products that would be difficult to scan yourself.
The conclusion: your first steps with AR cost PLN 0 apart from your time. Only when you see results and scale up is it worth investing in paid plans. This is the opposite of the approach to paid advertising, where you pay before you see any effect at all.
Mistakes That Cost Craftspeople Time and Money
AR and VR sound like pure benefit — but implementation without a plan can end in frustration. Here are the mistakes that recur most often.
Mistake 1: A bad 3D model = a ruined presentation
A 3D model must capture geometry and colour well. A scan made in a hurry, in insufficient lighting or with blurred shots will produce a model that looks like a damaged artefact in AR. The rule is simple: if you can't clearly see the wood grain or the embroidery pattern in the model — the customer won't either. Spend as much time on the scan as it takes.
Mistake 2: AR as a gimmick, not a sales tool
Some craftspeople introduce AR because it's fashionable — and leave the QR code somewhere in a corner of the page, which the customer only discovers by chance. The right use of AR is active communication: "Try the rug in your living room before you buy — scan the QR code" as the heading of a product description, as an Instagram post, as a sticker on the packaging. AR must be part of the purchase journey, not a decoration.
Mistake 3: Implementing everything at once
AR on the website, a VR tour, a mobile app, Shopify integration — all in the first week. That is a straight road to technological paralysis. Every new tool takes time to master, test and verify. The rule: one product, one technology, 30 days of observation. Then a decision on scaling.
Mistake 4: Neglecting the mobile version
Over 78% of users scanning QR codes do so with a smartphone. If your AR scene doesn't load smoothly on a phone with an older processor or on a slow Wi-Fi connection — you lose most of your potential audience. Always test on at least two devices: a new iPhone and a 3-year-old mid-range Android.
Mistake 5: Ignoring copyright in 3D models
It's tempting to download a ready-made 3D model from a platform such as Sketchfab or TurboSquid. The problem: most models are covered by a licence that forbids commercial use without payment. The only safe approach is your own scan of your product, or commissioning a model from a freelancer with commercial-use rights in the contract.
AR and VR and Selling in Local Markets and at Trade Fairs
Don't think of AR solely as an online tool. Craftspeople are increasingly using it at physical stalls: at fairs, craft shows and harvest festivals. A tablet set up at the stall with the sign "See how our pots look in your kitchen" attracts attention — and, more importantly, keeps customers at the stall for longer.
Time spent at the stall correlates with the likelihood of a purchase. A customer who stands for 60 seconds buys less often than one who stands for 3 minutes and tries out AR. An AR demo is a pretext for conversation, questions and, ultimately, a transaction.
At the Kashubian Handicraft Festival in Kartuzy, held every year in August, several stalls are already experimenting with tablets and AR presentation. Interest among visitors is noticeable — and sets these stalls apart from the crowd of traditional displays.
How to Measure Results and When AR Really Pays Off
Technology is not an end in itself — it is meant to generate results. Before introducing AR, set a baseline:
- How many quote enquiries do you get per month for a given product?
- What percentage of enquiries end in a purchase?
- How many people view the product page but don't buy it (the bounce rate in Google Analytics)?
After 60 days with AR, check the same indicators. Typical results reported by small producers after introducing AR:
- A 15–40% increase in conversion rate for products with a large perception gap (e.g. textiles, ceramics, furniture).
- A shorter purchase decision time — customers less often "need to see it in person".
- Fewer returns — a customer who has seen the product in the context of their own interior is less often disappointed after delivery.
If after 60 days you see none of these effects — check not the technology, but the communication. AR works only when customers know it is available and understand what it gives them.
An Action Plan for the First 8 Weeks
A concrete path for a craftsperson who wants to introduce AR without unnecessary risk:
- Week 1: Choose one pilot product. Download Polycam. Make a scan in good lighting. Assess the quality of the model.
- Week 2: Upload the model to Sketchfab (free). Generate a link and QR code. Test on 3 different smartphones.
- Week 3: Put the QR code on the product page and in an Instagram/Facebook post with a clear call to action.
- Week 4: Gather feedback from the first users (ask friends to test). Improve the model if needed.
- Weeks 5–6: Record a virtual tour of the workshop. Build it in Kuula.co. Embed it on the "About us" page.
- Week 7: Prepare an AR demo for use at a fair or trade stall.
- Week 8: Measure the results: conversion, number of scans, time on page. Make the decision: scale up to more products or refine the current implementation.
Total cost of the above plan: PLN 0–150 (optionally hiring a 360° camera). Time: 12–18 hours spread over 8 weeks. It's a realistic plan, not marketing promises.
Kashubian Craft Has an Advantage Worth Showing to the World
AR and VR are tools — but the force that drives them is the uniqueness of your craft. A rug woven from the wool of Kashubian sheep, a pot fired in a kiln by a third-generation potter, a wardrobe made of spruce from the Tuchola Forest — these are not products you can find in an online shop with one click. They are products that need a story and context. AR and VR give you the tools to tell that story as no flat photograph can.
The market is ready: according to a 2025 Statista report, more than 1.4 billion smartphone users worldwide actively use AR applications. In Poland, the share of AR-compatible smartphones exceeds 85% among people under 50. Your customers have the hardware. The only question is whether you will give them a reason to use it.
Do you want to take the first step with AR for your workshop, but don't know where to begin? Get in touch — we help craftspeople and small producers from Kashubia and across Pomerania with designing marketing materials, AR implementations and building an online presence that translates into real orders, not just likes. We will be happy to help you choose tools to suit your budget and the specifics of your product.



